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Festival of Magic devs talk GamePad usage, online functionality

by rawmeatcowboy
12 May 2013
GN Version 4.0
A portion of a C3 interview with producer/programmer Bendik Stang...

Cubed3: With Festival of Magic heading to Nintendo Wii U, how do you wish to use the GamePad controller?

Bendik: The GamePad will be used for the party menu, stores, maps, inventory, but you will also use the touch screen for controlling combat and harvesting. So in other words it will be an integral part of the gameplay experience and make big menu quicker and more fun to use.

Since we have not yet started experimenting with it, we might find some other uses for it. I have some ideas I would like to try out, but it's too early to mention any details.

Cubed3: Will there be support for multiplayer or possibly any online functionality?

Bendik: Yes, we see the game as having two gameplay modes. The farming, crafting and monster care does not require you to play continuously for long sessions. For this gameplay we wanted a co-op feature so you could get help from friends and share some resources.

Initially I did not see a way to mix turn based combat with PVP, but then we played Clash of Clans and studied the asynchronous PVP used in that game it became obvious that async was the way to go about it. By allowing the players to catch and train monsters and set up a monster team to participate in a combat arena we had all the needed elements for PVP.

As for the other gameplay mode, the narrative driven quests, we want the player to feel unique and special. So here there will be no other players to take your glory. You and you alone will save the day at the end of each episode.

Full interview here