Dear Reader:
You are viewing
a story from GN Version 4.0.
Time may not have been kind to formatting, integrity of links, images, information, etc.
Iwata Asks (fan-translation) - Bravely Default Vol. 3
Part 3: What makes a “fantasy RPG?”
Iwata: This time, with a completely new fantasy RPG without a set world design or system, one would imagine that you lost focus or had different issues along the way. How was it?
Asano: Hmm… Well, for this game, I connected with Hayashi-san while I was in the middle of being stuck with what to do so when it comes to the scenario elements, I feel like we didn’t lose focus since our meeting.
Hayashi: …. Well, we did get pretty lost, no? (laughs)
Asano: Oh, did we? (laughs)