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Animal Crossing: New Leaf devs explain how the series makes everyday tasks fun

by rawmeatcowboy
31 May 2013
GN Version 4.0
Coming from an interview with MTV...

"This game actually offers the opportunity for the player to find what they like to do, instead of games forcing them, 'Okay, this is what you can do in the game.' But the player, himself or herself, can find what he or she likes to do, or collect, or create. Whatever they want to do, they can find it in this game, and then they can also showoff to other people, so they can express their personality in this game to other people, and to themselves. That's the point." - "Animal Crossing" Director, Katsuya Eguchi
"For example, digging fossils, you can just do it one day, but you actually have to do it many times to collect one set. Then there's flowers - you want to keep watering the flowers every day, and people that are interested in taking care of the flowers, can water the flowers, and make different, unique types of flowers by doing so every day. By doing those things every day, you can achieve something bigger, and you can also get a sense of satisfaction from it. By doing those everyday things over and over, it will deepen your experience in this game, creating a deeper, more meaningful life in the town." - "New Leaf" Producer, Aya Kyogoku
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