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Capcom FY 2013 - least profitable turnover since 2005

by rawmeatcowboy
10 September 2013
GN Version 4.0
- revenue climbed from ¥82 billion ($820m) to ¥94 billion ($940m)
- the Digital Contents business accounted for 67.7 per cent of all revenue
- profit fell by more than half to $31 million
- Capcom's least profitable year since 2005
- 14 million units of games sold
- three releases passed 1 million sales
- Capcom expects revenue to hold next year and profits to roughly double
- forcasted 13 million unit sales expected from next year's titles
- Resident Evil: Revelations should hit its 1.2 million target
- Capcom has just over $152 million in cash
- Capcom plans to push for quality by bringing previously outsourced work back into the company
- plans to hire 100 new staff in each of its consumer, mobile and PC online teams
- stronger commitment to DLC
- the DLC ratio for consumer releases last year was 39.7 per cent, but Capcom managed just 14.1 per cent with its own products

"I regret to say that, up to now, we had few plans for the full-scale implementation of DLC. From here on out, we need to focus on the long-term provision of content starting at the earliest stages of development. Furthermore, in terms of user response, if the additional related content we are providing continually to users online is deemed uninteresting from the start, there will be no ongoing business to pursue. This means that, more than ever before, the creation of underlying content is the key to success." - COO Haruhiro Tsujimoto

- Capcom's online content increased 45.9 per cent to ¥22.9 billion ($229m)
- this is expected to increase a further 22.3 per cent, reaching ¥28 billion

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