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Mobot Games bringing Paper Monsters to Wii U, Knite & The Ghost Lights also if Kickstarter is a success

by rawmeatcowboy
10 October 2013
GN Version 4.0
A portion of a 4cr interview with Mobot Games...


4cr: Welcome! Thanks for being here. What can you tell us about Mobot? What has the company worked on before?

M: Hi. Glad to be here! Well, we’ve been around a couple years now. Our biggest project was Paper Monsters for iPhone and iPad (then later ported to Android). At the time when Paper Monsters came out there weren’t many games that were like it. There is probably tons of stuff on par or better now, but it was a pretty big deal at the time. There was a lot of 2D stuff, but not a platformer modeled with a full 3D environment and characters like you would see on consoles, and I think the style really holds up. I like doing projects with a unique feel that won’t be dated as easily once technology improves. In fact, we are actually pretty far along with the Wii U version for Paper Monsters, a release with the same charm and feel but rebooted to now include way more levels.

4cr: The main goal for the (Knite & The Ghost Lights) campaign is set for a Linux, PC or Mac version of the game. If you get extra funds from backers, what will they be used for? Are you thinking about bringing this game to consoles, such as the Wii U, as was the case for the Armikrog Kickstarter campaign?

M: Wii U is a must for us. We’ll be fresh off Paper Monsters for Wii U when we start, so it just makes sense. We are all into Nintendo and its history, and there’s a lot of respect there. In fact, Jon (our project manager) and I grew up playing the NES after school every day and eventually missed more classes at college thanks to Golden Eye and Mario Kart 64. Battles were fierce. The stuff of legend. So, to sum things up: yes, Wii U support at launch is happening once we meet our main goal!

Full interview here
 
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