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Pokemon X/Y took 3.5 years to make, over 500 people involved

by rawmeatcowboy
26 December 2013
GN Version 4.0
Coming from Game Freak director Junichi Masuda...

- Pokemon X/Y took 3.5 years to create
- the basic concepts were “beauty,” “bonds,” and “evolution”
- the game was developed with the idea of players “raising their Pokémon with love”

“There’s an even bigger theme to the game, however; one that I’m always thinking about when I’m directing Pokémon games, and one that I think applies to the real world: ‘Let’s create a better world together’.

The titles ‘X’ and ‘Y’ come from this idea. The letters ‘X’ and ‘Y’ suggest lines on an axis. The lines of both letters head in different directions, but there’s a point at which they cross, or intersect. I used the letters with the idea of intersection in mind; the idea of the common points we share with one another, rather than our differences.

It took three and a half years to develop this game. Taking into account the localization groups for each language, more than five hundred people were involved in the development.”


- GameFreak has 85 employees itself, which means over 400 other staff members gathered from Nintendo, The Pokémon Company, and other firms

Link
 
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