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Hudson talks Bonk: Brink of Extinction gameplay, future franchise plans

by rawmeatcowboy
28 October 2009
GN Version 3.1

A portion of a DiehardGameFAN interview with Andrew Plempel, Producer for Hudson Entertainment and Jeremy Statz, the Lead Designer from Pi Studios…

DHGF: How will the gameplay compare to the original Bonk trilogy?

Andrew Plempel: You can expect the classic platforming action from the original games. What you can expect to be different, are how the transformations will allow Bonk to interact with his environment and the enemies

Jeremy Statz: We’ve tried to keep the basic platforming feeling very similar, right on down to playing the new game side-by-side with the original and ensuring timing of jumps and bonking and so on matches up exactly. Some other aspects have drifted some – we original had the camera positioned such that Bonk’s on-screen size was exactly the same as the old TG-16 games, but as we’ve playtested people liked it better when the camera was pulled further out than that.

DHGF: Are there any plans for Bonk past this release? Perhaps a Bonk or even a Hudson Soft collection?

Andrew Plempel: There are currently no hard plans for another Bonk after this release. Although that’s not to say it won’t happen. I would certainly like to keep this franchise alive.

Full interview here

 
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