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OTEE bringing Unity3d engine to Wii

by rawmeatcowboy
02 February 2007
GN 1.0 / 2.0

A job posting over on the Unity community forums

You will:
Work with cutting edge technology.
Be energetic and creative. We’re a bustling and growing start-up, so while we will support you as we can, you be your own master and …. proactive’s the word… in your approach.
When the porting is over, we’ll continue with adding new optimizations and features. Since you’re a great programmer and a passionate person, you’ll fit our team excellently, and hopefully keep working with us on world-class game technology.

You:
Have good knowledge of the Nintendo Wii and/or GameCube platforms
Are passionate about video games technology.
If you are the great person we want and need, you’ll be a central person in a growing company full of great people.

You get:
A challenging job.
A great team of colleagues (we’re really nice people).
A competitive salary.
An exciting time of it.

About OTEE
Unity provides the best physics simulation engine (PhysX by Ageia), graphics and rendering effects on par with the newest games on the market, an extremely fast implementations of JavaScript (20x faster than other implementations), flexible and fast character animation support, and totally dynamic game worlds where every single object and texture is modifiable on the fly.

Unity sports a stylish GUI, no-friction workflow, and over-the-top technical features such as extensible shaders and image effects, dazzling particles, JIT compiling scripts in C#, JavaScript or a dialect of Python, the Ageia physX Engine, skinned character animation, and ragdolls.

Unity is being used by game developers such as Codemasters and Freeverse, in game design education, and amongst creative visualization professionals.

We’re based at the IT-University of Copenhagen where we have several start-ups within computer games as our neighbours.

Practical information:
Closing date for applications: March 1st 2007
Start date: ASAP.

Link