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Retro describes the challenge of creating a new Donkey Kong Country

by rawmeatcowboy
24 June 2010
GN Version 3.1

“One of the things we’ve added is multiplayer. You can do it cooperatively with DK and Diddy or separate or attached. If you have a brand new player who wants to get a feel for the game or just wants to join in the fun but isn’t quite ready for the severe challenges later on in the game, they can just jump on DK’s back as Diddy, help out with the jet back as well as use the peanut gun to fend off enemies while DK is jumping around the game.” - Retro’s Senior Director Bryan Walker

“It was a challenge taking this iconic Donkey Kong and innovating with a new control scheme, new hardware with an old favourite that everyone’s passionate about. We think we did a good job it’s a lot of fun.” He finished by saying “There’s some really cool things you can interact with and it’s like ‘Holy mackerel - I have a new DK to play!’” - Retro’s President Michael Kelbaugh

Even though I’m sure it’s very challenging to create this game and live up to the franchise’s legacy, I think there’s a little less pressure than there was with Metroid. I mean, Prime took things into an all-new perspective, while DKCR is just going back to basics!

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