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Capcom explains the choice of DS for Okamiden

by rawmeatcowboy
02 August 2010
GN Version 3.1

“The distinctive feature of the Celestial Brush is just screaming out to be realised on the DS touch screen. I think it’s only natural that Okamiden was designed for DS. …showing such diverse, sensitive colours that were seen in the original Okami was one tough task indeed. However, it was rather fortuitous for Capcom to have plenty of talented programmers and graphic designers that they have put everything into this title and recreated that very experience on the DS.” - Motohide Eshiro, the producer of Okamiden

From what I played of Okamiden, it definitely felt like Okami. I think Capcom is doing a great job with the game, but I need to see how the full experience holds up. The bit I played definitely left me wanting more.

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