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High Voltage - Conduit 2 features single ending, no Kevin Sorbo, post-launch online updates, and 3DS sequel talk

by rawmeatcowboy
03 September 2010
GN Version 3.1

A portion of a Nintendojo interview with High Voltage’s Keith Hladik…

ND: Since there will be multiple paths and strategies to get through single-player levels, will there be multiple endings to the story as well?

Keith: We’re striving for one wiz-bang ending for Conduit 2 that will propel the story to new heights. The conclusion of The Conduit definitely left it open-ended (and was a bit abrupt) — we have a much more satisfying ending to Conduit 2.

ND: Will Kevin Sorbo be back?

Keith: Due to the scheduling requirements for the sequel, Mr. Sorbo will not be returning as Prometheus. Fortunately, we were still able to secure top-notch talent.

ND: Will High Voltage Software be able to patch online problems with the sequel?

Keith: We are supporting online updates in Conduit 2. Continuing to support the title post-launch is something that we feel very strongly about, and this was at the top of our feature list for the title.

ND: Since The Grinder went multiplatform, any chance we’ll see the Conduit franchise do the same? What about Conduit on 3DS?

Keith: We’re committed to the Wii for Conduit 2. We like the platform and we like the controls. Our main focus at this point is delivering a kick-ass sequel. Where we go beyond that is still something to be figured out — we like what we’ve created in the series and would love to continue telling more stories in the Conduit universe. In regards to the 3DS, I was absolutely blown away by it at E3. It’s something special and I know that there is a lot of interest in it here at the company. We’ll see what happens.

Full interview here

 
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