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Activision discusses GoldenEye's improvements over the original, locked bonuses

by rawmeatcowboy
02 November 2010
GN Version 3.1

A portion of a GamingNexus interview with James Lodato, Activision’s Associate Producer on GoldenEye 007…

GN: Conversely, time seems to sand the rough edges off games in the mind of gamers, what flaws in the original game did you find that you fixed in the new game?

JL: The N64 version of GoldenEye was a truly fantastic game, however there were plenty of opportunities to modernize the GoldenEye experience to meet the expectations of today’s gamer. We honestly didn’t think, and still don’t, that creating a step-by-step recreation of the N64 version would have given people the experience they were hoping for. There is an inherent thrill in discovering things for the first time. Because of this, the whole game has been conceived, designed, and built from the ground-up. It’s an entirely new ‘GoldenEye’ experience with nods to the original game, although putting the need to deliver a AAA Wii shooter experience before anything else. As this is a reimagining, rather than a remake, this means that there was nothing to fix, really. The underlying mechanics are designed for the current gaming audience. Needless to say, the graphics have been brought up to 2010 standards. I think you will be hard pressed to find anything that looks this good on the Wii. It is amazing.

GN: Classic cheats like paintball mode or the “big hands” mode that replaced big heads have shown up in the new game as multiplayer options. Will the new game have dedicated unlockable cheats like the N64 game, or are you working most of those into clever options and easter eggs like the ones we’ve seen?

JL: The multiplayer experience has been of the utmost importance to the team. No one was under any illusions that the multiplayer game could be anything short of exceptional. Between the unique game modes for both online and offline gameplay, in addition to all the different modifiers that can be enabled, there are literally hundreds of different game types to create and choose from. That being said, there are a few ‘locked’ modes that players will have to discover for themselves through ranking-up online. There’s a lot of cool stuff in there.

Full interview here