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The Last Story - latest information from Iwata Asks feature

by rawmeatcowboy
16 December 2010
GN Version 3.1

The following information comes from Nintendo CEO Satoru Iwata, Mistwalker CEO Hironobu Sakaguchi, and AQ Interactive’s Takuya Matsumoto…

- Sakaguchi and Matsumoto believe the game offers a lot of freedom when approaching situations
- event scenes don’t have a fixed camera.
- freely control the camera to a certain extent
- this was done on purpose for those that watch recorded play-sessions via video sharing sites, which the dev team is hoping will inspire other players to try things a different way
- game features a purposeful hand-held camera effect
- Matsumoto joked that he would keep the camera continually focused on heroine Kanan
- camera does not force a perspective during speaking scenes
- treasure boxes and drop items are all random
- for online play, you can customize the lines your character says during combat
- dialog customization system originates from the sheer amount of voice in the game
- expect to hear your allies’ voices while on the move and during battle
- prior to a battle, the leader will give advice
- during battle the leader will continually shout out orders
- this also allows you to pick lines of dialog that make no sense when taken out of their context
- Sakaguchi originally had staffers reading the lines of dialog, and wanted to keep those voices for online play. This was later decided against.
- once again, online play features cooperative boss fights and competitive battle royal modes
- both modes allow 6 players
- Sakaguchi feels this offers a different feel from the main story, and he also hopes that people use the arena to show off their clothing.
- battle system has a “chain” system where allies take turns striking an enemy, building up more and more damage
- Matsumoto feels that experiencing this system with actual friends will increase the feeling of affinity.
- ability to use other characters besides the main character when playing online co-op mode
- mages take time to cast their magic
- you may not be able to use other characters during online battle royal
- The Last Story has story as one of its main pillars, as Sakaguchi feels this is important
- Sakaguchi is hoping that the freedom will allow players some replayability
- Sakaguchi feels that a strong story element can reach players of all types
- Sakaguchi also believes that story helps teach the player the gameplay systems and controls
- once a player learns those mechanics, they can better enjoy online play
- Sakaguchi says that the best game is one where you get a second burst of flavor after biting into the gum the first time

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