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Team Ninja talks Dead or Alive: Dimensions - based Dead or Alive 4 engine, counter system tweaked and more

by rawmeatcowboy
14 February 2011
GN Version 3.1

The following information comes from Team Ninja leader, Yosuke Hayashi…

- “We used the Dead or Alive 4 engine as the base for Dimensions and created the graphic engine from scratch for this game. We are confident of the fact that players will be able to recognize that Dimensions is the latest Dead or Alive game.”

- “The game’s fighting system is based on Dead or Alive 4 but it has been tweaked so that it is easier to pick up and play. The basic gameplay is the same but each character has brand new techniques at their disposal.”

- “There was quite a bit of feedback given to us by players saying that the general game system in Dead or Alive 4 was extremely difficult. Using this feedback, we reviewed
the entire game system from scratch.”

- “The most important aspect of this review was the Counter system. So we spent several hours of trial and error revising this. In the end, we felt that the Counter system which was most intuitive and easy to pick up and play was the system from Dead or Alive 3, so we decided to go ahead and use that as the basis.”

- “Even still, Dead or Alive 3 felt really good to play but it was not well balanced because the counters were too easy to pull off. Taking this into account, we rebalanced the High, Mid, Low counters and their effects according to [the fans’] conditions.”

- “We are so proud of this system that we can say that you’ll have a blast with this, to all you guys from the press who complained that Dead or Alive 4 was difficult.”

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