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Team Ninja - Dead or Alive: Dimensions came to 3DS due to online capabilities

by rawmeatcowboy
18 February 2011
GN Version 3.1

The following comments come from Team Ninja head, Yosuke Hayashi

- “We were looking for hardware which could hold its weight by allowing us to make a smooth network play experience and give players a chance to enjoy going against each other online. 3DS was that perfect candidate since network play puts very little stress on the hardware, letting us implement everything that we wanted to have in the game without sacrificing any of the graphical and technical performance. The parts from previous games that were ridiculously difficult have been made easier and more approachable, though we have prepared some challenges for expert players that will make Dead or Alive 4 feel like a walk in the park!”

That could very well be the first time we’ve ever heard a dev praise the online features of a Nintendo platform!

Link