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Capcom's Seth Killian - games need a better language

by rawmeatcowboy
18 February 2011
GN Version 3.1

I think one of the biggest problems with games is language. We don’t have great language to talk about so much of what matters most in a game. If you play a platformer with a bad jump, that’s simple enough, and it totally sucks, but how can you put that into words that anyone can understand? It’s a problem for developers, but it’s also a problem for evangelizing games to the wider world that still thinks of them as kid-stuff. As a player you can understand the glory of a game masterpiece from the inside, and share that experience with others on the inside, but how do you translate that experience for someone that isn’t going to devote the time in the first place? Film, literature, and even abstract art have been able to do it, but most game discussions still fall flat in terms of translating their glories to people that don’t already play. - Capcom’s Seth Killian

That’s definitely true, and we’ve gone far too long without recognizing this issue. Do you parents know what a thriller or slasher movie are? Of course they do, but do they know what an RPG, Platformer or RTS is?

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