Dear Reader:

You are viewing a story from GN Version 3.1. Time may not have been kind to formatting, integrity of links, images, information, etc.

Konno discusses the early days of the 3DS, talks dev choices and more

by rawmeatcowboy
23 February 2011
GN Version 3.1

The following comments and information come from Nintendo’s Hideki Konno…

- Konno first heard about the 3DS when development on Mario Kart Wii was ending, and Nintendo DSi Sound was beginning
- both Iwata and Miyamoto showed the device to Konno
- while both the hardware and software teams at Nintendo work in the same building, they never had someone from software move over to hardware development
- Konno was the first to do this
- planning for the 3DS started when the DS was complete, so by the time Konno was let in on the project, there were already prototypes
- the original target for the 3DS was to make something that was backwards compatible with the DS
- this left Konno open to think of new ideas, such as 3D
- the decision to include 3D wasn’t made until 2008
- as we’ve heard before, the first 3D tests were made using a LCD panel that made Mario Kart Wii 3D
- there were also Mario and Luigi figurine viewers in 3D
- the gyro sensor wasn’t added until right before last year’s E3, mostly because Miyamoto felt the system was missing something
- there were originally plus and minus buttons to control 3D volume
- It was the 3D Mario Kart Wii demo that lead to the final slider form
- the team liked the idea of changing the amount of 3D in real-time

Link