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Junichi Masuda explains why Pokemon Black/White is on DS, why it uses sprites for Pokemon

by rawmeatcowboy
01 March 2011
GN Version 3.1

The following comments come from Game Freak’s Junichi Masuda…

On why the game is on DS and not 3DS…

“The main idea behind the Pokemon series, what’s most important for it, is to have as many people be able to play it as possible. It has to be on hardware that has lots of units and people worldwide can play it together with each other.”

On why the game uses 2D sprites for Pokemon…

“One of the reasons for sticking with the 2D Pokemon images is, with the 2D, it really depends on who draws it. There’s a lot of personality that’s drawn from the 2D images, whereas with 3D, it’s the same model used for everything, so the personality doesn’t really come out. One of the reasons we’ve stuck with 2D is to get a more individual feel with it.”

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