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EA discusses how Madden NFL Football takes advantage of the 3DS, expect people to be impressed with the platform

by rawmeatcowboy
23 March 2011
GN Version 3.1

A portion of a Nintendo Life interview with EA’s Anthony Marinello…

NL: How does this title improve upon the Madden formula and compare to the recent home console release of Madden NFL ‘11, and how does it take advantage of the 3DS hardware to do so?

AM: The power of the 3DS hardware, its processor and graphics capabilities, really allow us to bring an authentic console experience to a Nintendo handheld for the first time. That means we’re bringing the elements that players expect from a Madden game: the responsive gameplay, the broadcast-style presentation and commentary, the authentic stadiums, teams, and playbooks.

The big differentiator for the Nintendo 3DS is, of course, that 3D top screen, so we focused on making sure we were giving players some outstanding views for Madden. One of the things we learned about working with stereoscopic 3D is that it’s more impressive-looking when the camera is nearer to its subject, so we worked on bringing the player in closer to the action. If you compare against previous versions of Madden, for example, you’ll see when you’re running with the ball the camera is in tighter on the ball carrier here because it helps draw out that 3D effect.

NL: Interesting – on a similar note, what are your impressions of the 3DS as a handheld console, and what do think the future will hold for the 3DS?

AM: The 3DS is a really unique piece of hardware. It takes all the great features of the original DS and makes it even better. It’s not often you get a brand-new sort of experience coming along like the glasses-free 3D. We’re really looking forward to the US release and expect people to be impressed with the system

Full interview here

 
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