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Ubisoft on Driver Renegade 3D - 'grown-up, dark and aggressive', features StreetPass, and dev costs

by rawmeatcowboy
07 April 2011
GN Version 3.1

A portion of a Planet3DS interview with Ubisoft’s Nouredine Abboud…

Planet3DS.de: In comparison to other games of this genre the story with John Tanner plays quite a big role in the game. In what way will this story be presented and how important is the rather grown-up setting?

Nouredine Abboud: We have a story mode and a carreer mode. The story is conveyed with 3D cinematics. But what is important to underline is that our grown-up setting has an impact on the whole game: this is a unique story and gameplay thanks to this dark and agrressive atmosphere.

Planet3DS.de: What role will the 3D-effect play in your racing game? Are there any parts in the game where it can be considered especially useful or good looking? Will you use the StreetPass-Feature?

Nouredine Abboud: The 3D feeling should make you not willing to play a non 3D driving game ! We really think that when it comes to driving in a city the 3D is great regarding immersion. Yes we have a street pass feature with score exchanges between the players.

Planet3DS.de: Up till now Ubisoft has been mainly releasing remakes and ports for the 3DS. What difficulties arise during the development of an exclusive title for this new console? How high are the development costs in comparison to Nintendo DS or PSP games?

Nouredine Abboud: The choices we make about what games we release are based on what we think our gamers like! Specifically for Driver Renegade 3D we’ve leveraged the 3DS as much as possible. Costs depend also on the talent of the team, but what we can say is that the 3DS requires more resources than the DS, just have a look at the graphs!

Full interview here