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NIBRIS Sadness screenplay over 900 pages!

by rawmeatcowboy
26 April 2006
GN 1.0 / 2.0

What a funny place to find this information. In a posting over at Crossbeam Studios forums, a team member of the other big indie developer NIBRIS has posted about Sadness.

My name is Piotr Or³owski and I am project Manager of Nibris.
Best Regards for all Croosbeam fans and workers.

We are still in contact with Greg and I hope that it will be great cooperation between this two indie developers :

About Sadness. If you want to finish Sadness you have to play min. 40 hours. This game is really big! When we are creating that horror, we want creating new trends, become somenthing real new. Writing history, we refer from anybody refers before, we trying to fing new sollutions. Border between good and evil is quite thin. Diffrents are subjective. At start I can say, action is situated at beginning of XX century, in a city, what was very important for culture of Central Europe (which I cant tell you for this moment). Screenplay of Sadness count 900 pages! At E3 we will (I hope) show Raide over the River.
At the end of April (if we get perrmision) we will show first screen from Sadness.

At end I want to thank in name of NIBRIS for interest and for scads letter’s from
fans (both Crossbeam and Nibris). Thanks to you, Shigeru Miyamoto presages support for us. I can’t hide that,
this is is a great honour for us. Stay Tuned

Huge thanks to Snuggle for the find! We can also expect some new info coming from Crossbeam Studios very soon, hopefully later today!