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DK-Games interview

by rawmeatcowboy
08 September 2007
GN 1.0 / 2.0

A portion of a C3 interview with Christophe Kohler, owner of DK-Games (Fizz for DS)

C3: What inspirations have you drawn upon in the creation of Fizz?

CK
: I liked the idea of having a puzzle game based on diagonals instead of usual blocks. I also wanted to create a system where player has many combination opportunities, this is how the loops system has been set up (the goal of the game is to create energy loops, any size). To bring more dynamism to the game I added the “don’t cross the streams” rule (reference to the ‘Ghostbusters’ movie).

From that base, Bruno (the game designer) and me started thinking about the details, points system, game modes and funny events. We are proud of the result, I hope many people are going to have fun with it.

C3: Do you think the idea of Fizz would translate well onto Wii? Or would it be more suited to the WiiWare download service?

CK: The main idea would well fit the Wii because the game is full of different motions. We have many ideas for a sequel and a “Super Fizz” game would be nice on Wii.

Fizz would also be nice on WiiWare. I’m going to think about it.

C3: What are your general thoughts on WiiWare? And is it something you will actively be looking to support in the near future?

Full interview here