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Spielberg's Wii game to be discussed at GDC

by rawmeatcowboy
11 December 2007
GN 1.0 / 2.0

EA will be bringing the details of Steven Spielberg’s Wii game to a session at GDC. The game’s executive producer, Lou Castle, will be holding a keynote entitled ‘Creating Steven Spielberg’s BOOM BLOX’. This is the physics-based puzzle game that Spielberg was inspired to make after having some time with the Wii hardware. Below is the GDC session description…

This presentation focuses on the unique production and design processes used to create BOOM BLOX, a Spielberg | EA original game for the Nintendo Wii shipping early this year. BOOM BLOX was created highly collaboratively with Steven Spielberg by a very small team in a relatively short period of time. Dozens of unrelated playable prototypes were created which focused on game play compulsion loops built around the Wii controller to determine which would create the most entertaining experience. Many ideas that seemed great on paper really did not make it as playable games and other ideas that seemed to have little promise ended up being some of the most prominent elements of a fully cohesive, premium family game for the Wii. This presentation will discuss what worked and what didn’t as the production evolved from near a “games workshop” state with near zero documentation and fluid process to a full production with an almost standard EA processes.

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