Wii.com has another installment of Iwata Asks. This time the entire article is focused on Brawl. Right now they only have up Volume 1, but it is chock-full of information. There are 4 portions to read through, so get ready for a long sit!
Mr. Iwata starts the feature off by offering an apology for the Brawl delay.
Hello, Everyone. My name is Satoru Iwata, President of Nintendo Co., Ltd. Beginning today, I would like to deliver an interview that explains the vision and the development process behind the creation of Super Smash Bros. Brawl. But before we begin, I would like to offer an apology.
With the completion of the game falling behind schedule, we were unable to keep our promised release date, despite our greatest efforts in attempting to release this game on time. I would like to extend my most sincere apology to all of our customers that are anticipating the title’s release, and also to our retailers.
I have asked Mr. Nagata from “Hobo Nikkan Itoi Shinbun” (a webpage hosted by famed copywriter Shigesato Itoi), who is a fan of Smash Bros. himself, to take on the role as the editor for this Iwata Asks interview. The last time he helped us was with the Iwata Asks series before the Wii launch, but I feel like I have asked the perfect candidate to convey the appeal of Smash Bros.