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Critter Round-Up interview

by rawmeatcowboy
06 May 2008
GN 1.0 / 2.0

A portion of Siliconera interview with James Wong, Associate Producer / Konami, Nathaniel McClure, Chief Executive Officer / Epicenter Studios and Bryan Jury, Chief Creative Officer / Epicenter Studios…

S: What was the biggest challenge preparing a launch title for WiiWare in Japan? Did you have a good idea about the other titles in development and your competitor’s prices?

JW: The biggest challenges to us were the deadlines. Epicenter really pulled through in developing the game on a tight and changing schedule. As far as other games on the platform, we weren’t aware of other launch titles’ prices until they were revealed in official announcements online.

BJ: While we did check out the competition to see what everyone else was doing, we really just took what guidelines we knew about and ran with our idea. We didn’t necessarily set out to just make a WiiWare game, we set out to make a good game that happened to fit nicely within the WiiWare space. We originally aimed to be finished in mid-February, with any extra time considered a bonus. Turns out we ended up having an extra couple weeks, which is something every developer loves to hear!

Full interview here

 
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