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Call of Duty: World at War interview - (developers) live, eat, and breath Wii

by rawmeatcowboy
23 June 2008
GN 1.0 / 2.0

A portion of a CVG interview with creative lead Rich Farrelly. You’ve heard these details already, but this time, the information comes in a bit more colorful manner.

CVG: How’s the Wii version coming along?

Farrelly: It is the Modern Warfare engine ported to Wii. Not some special thing - we’ll be showing it soon. I think it looks better than any Wii game on the market so far. It’s a special team at Treyarch focused specifically on the Wii - it’s not some outsourced team, not some group living in another country. These guys live, eat and breathe Wii.

They’re doing a lot of control work and developing a lot of special technology to make sure that you’re able to find the enemy as quickly as possible. We’ll be supporting the Zapper, which is very challenging in CoD because you’ve got three buttons when you’re using the Zapper.

We’ve got a unique co-op mode and we’ll support multiplayer. This is going to be easily the best shooter on Wii.

Full interview here