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The Conduit - pushing the limits of Wii

by rawmeatcowboy
10 July 2008
GN 1.0 / 2.0

A portion of a VGChartz interview with Tom Martin, producer…

VGC: Just when it started to look like epic, mature core games for Wii wouldn’t be coming anytime soon, all of a sudden there’s High Voltage, with a visually stunning FPS. When did you decide: “we’re going for Wii and we’re going all the way”? And what lead to this decision, since not a lot of developers were taking that direction?

T: Our goal from the beginning was to leverage every bit of graphical and game play power possible from the Wii console. The Quantum 3 engine, being the core of our development process, allowed for some amazing results. The reason we went the direction we did was actually because no one else was going that way. We wanted to develop a game that no one else has for the Wii.

VGC: The Conduit already looks great, but do you think your second full Wii game (if there will be one?) will look even better, since the quality of the graphics usually improves once developers gain more experience with it? Or have you already reached the limits of what’s possible on Wii?

T: Technically and physically, we are pushing the limits of what’s possible on the Wii. There is a physical limit when we are talking about graphical resolution or number of processes that can be done simultaneously. The key lies in the realm of artistry. Our artists are continually amazing everyone in the studio with each new project, so I expect some delicious-looking games in the years to come.

Full interview here (thanks rhonin_the_wizard!)