I can’t tell you how happy I am that Cave Story is heading to WiiWare. Ever since the day I played the PC version, I did my best to spread word of the game. I disparately wanted as many people to play the game as possible. I feel its one of the best games created in the last 5 years…I truly mean that. Little did I know that in my future, the game would be heading to a Nintendo platform, and that I would be close friends with the guy bringing it over.
As I said over the weekend, I am not going to review Cave Story for WiiWare. Even though I played the game a million times before this announcement was made, I don’t want people thinking that I am giving the game a good score due to my involvement with the publisher. I am confident that the game can speak for itself. Who knows, perhaps I’ll round up reviews from you guys!
Cave Story on WiiWare is a direct port of the PC version. It has the gameplay, worlds, and character designs you know and love. There’s also a revamped mode that features new character designs by Pixel himself, the man that single-handedly created the game. Having the original creator so closely involved on the project should make fans feel a lot more at ease about the project.
The WiiWare version controls like a dream, and things work just as you would expect them to. You hold the Wiimote in classic NES style, with dpad for walking and the 1/2 buttons for jump and shoot. The B trigger lets you switch weapons, A gives you your map, and you can access menus with the plus/minus buttons. There will also be classic controller support, for those that want a SNES feel.
If you are a fan of the Castlevania titles post Symphony of the Night, you should fall in love with this game. It has a much more engaging story than any other game I can think of in recent years, and that’s the reason why I love it so much. Seriously, I cannot wait for you guys to experience this title. For those that have never played through, you are in for a treat. Expect Cave Story to cost you somewhere inbetween 500 and 1,000 Wii Points.