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Marvelous - making Muramasa (2d games in general) requires sacrifice

by rawmeatcowboy
09 October 2008
GN 1.0 / 2.0

“Because it’s high-res, making those high-res dot graphics are really difficult. We have to put our lives and sacrifice into making this game. As for why we’re doing this, it’s really because I play these games myself for fun, and just like them. Really, for all of us, we’re making a 2D game because we love them.” - Yoshifumi Hashimoto, producer for Muramasa: The Demon Blade

See that, other third parties? 2d games aren’t as easy to make as you think! You’re way too set in your 3d ways to see the hard work and intense focus that goes into 2d titles!

Link