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Wing Island interview

by rawmeatcowboy
01 October 2006
GN 1.0 / 2.0

WiiPlay: First of all, does the game have a storyline?

Jason Montes, online marketing manager for Hudson Soft: Absolutely! The game has a story mode in which the player controls Sparrow. He flies his grandpa’s old plane and runs a “jack of all trades” shop where he receives missions from the local islanders. As he completes these missions, he gets rewards in the form of plane upgrades and such.

WP: I’ve seen a picture of bird characters for this game: Who are they?

JM: Those are characters of the game! Wing Island features a large cast - most of those you’ve seen will be characters Sparrow interacts with. We tried to make this world very realized and what better way to do that than to fill it with tons of characters!

WP: What can players expect to do in this game? We know that it’s mission based, but what does the player do in them?

JM: There’s a ton of missions in this game. I don’t want to blow all the surprises but missions range from exploring the island looking for a missing cow and taking photos of it to doing water drops on a cruiser that’s on fire. There’s also other elements like cutting parcels free from other planes, racing, and more.

WP: Sounds very interesting, and reminds me of Pilotwings 64, a game that cannot be praised enough.
A great part of the emotion of flight is enjoying the landscape, being part of nature, chill and fly; I say this as a proud holder of a sport flight license. Is it the same for Wing Island or is it strictly a frantic, objective-based experience?

Read the full interview here

Link