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An interview with Konami's Hidenori Maezawa: part 2 - Maezawa made the VRC6

by rawmeatcowboy
14 January 2009
GN 1.0 / 2.0

A portion of a 1up interview with Hidenori Maezawa of Konami…

1UP: Gradius II for Famicom was one of those games that never came to the U.S. because it had a special chip that improved the graphics and sound. Did you find it easier to work with those chips, like the VRC6?

HM: (in English) I made!

1UP: You made the VRC6?

HM: (begins drawing diagrams) These are the waves for the sound. With Famicom, there were three types of waves — square, triangle, and sawtooth — and you were able to use one for each of the three channels. But with the VRC6, you could add an additional three channels for a total of six notes, six channels.

I was actually the one who developed the chip. Of course, there were other technical people who put the parts together, but I was involved in its design. A chip is small, but the prototype is huge! I think the chip was first used in Akumajou Densetsu, which was Castlevania III in America.

Full interview here