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AiLive talks 1:1 Wiimote interaction

by rawmeatcowboy
19 October 2006
GN 1.0 / 2.0

The gang over at Wii Insider emailed the AiLive team to discuss the possibilites of 1:1 Wiimote interaction. Here is AiLive’s email response…

Thank you for the email.

We’re delighted that the community is energized with hot debates about the Wii. This means that there’s a very healthy enthusiasm and demand for the kinds of features that the Wii entails.

To respond to your specific statement, clearly there *are* ways to get a 1:1 interaction between the Wii-mote controller and the game character. The Metroid demo is a good example of that. Using the Wii-mote for driving and steering is equally straightforward as shown by some of the launch demos. It is true that it is more difficult to interpret the controller data in broader contexts. Developing immersive and intuitive controls in these contexts is definitely challenging but not impossible. In fact, this is precisely the reason why Nintendo asked us to create LiveMove. Rising to these kinds of technological challenges is what AiLive is all about.