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Igarashi - Wii will be the "most successful next-gen platform in Japan"

by rawmeatcowboy
26 October 2006
GN 1.0 / 2.0

Castlevania creator Koji Igarashi speaks more on Castlevania for the DS, as well as a discussion of the Wii.

Wired News
: So now that you’ve had experience with online for DS, have you thought about making online multiplayer for consoles? Nobody thought Metal Gear would go online, but it did…

Koji Igarashi: Honestly, we would like to get onto the online network systems but we have a lack of experience. So we’ve started off with [this]. This will be a kickoff to a future Castlevania, where we also want to have online.

Wired News: So I’m wondering to start off, in an interview with EGM you had said that your opinions on doing a Castlevania for the Wii had changed, because he has interesting ideas. So I was wondering if this was true, what he could say about it…

Koji Igarashi: My opinions haven’t changed since E3 where I said that using the controller as a whip throughout the entire game probably wouldn’t work. So basically with the Castleva design, I always wanted to have players to sit and focus on gameplay for an hour or so. With the Wii system it doesn’t work. With the controller, whipping for one hour wouldn’t work.

So I think I gave the media a comment that said if I’m to work on Wii Castlevania than I’d use the motion sensitivity for a special attack rather than an usual thing. So that might work on Wii. So I’m still on the same page.

WN: Do you think it’s going to be important now to develop for the Wii, since it’ll be a big deal in Japan?

KI: Let me talk frankly. I’m seeing the Wii as the most successful next-gen platform in Japan. But then again, Castlevania is US-driven. We have a lot of gamers from North America, so we want to focus on them.

WN: So would that mean you want the next console Castlevania to be on not only PlayStation 3, but also Xbox 360?

koji

Make sure to read the entire article, which goes on to discuss the Wii and more Portrait or Ruin.