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High Voltage - using Friend Codes in an elegant manner, no DLC for The Conduit but perhaps for a sequel, High Voltage doing more WiiWare work, and 'cool announcements' coming at E3

by rawmeatcowboy
16 April 2009
GN 1.0 / 2.0

A portion of a Dtoid interview with Eric Nofsinger of High Voltage…

D: Do you have to exchange Friend Codes to hear people speak to you?

EN: We do have Friend Codes. It was something we wanted to make as elegant as possible, but while still working within the boundaries of Nintendo. I personally am not a fan of Friend Codes; however, I understand why they are there. As long as it’s not a pain in the butt to get it in there, and you don’t have to continually re-enter it or anything like that, I think folks will be fine with entering it once and away you go.

D: I know the Wii isn’t known for being DLC friendly, however, could we see DLC for The Conduit?

EN: For The Conduit, there will not be downloadable content, but that’s something that’s definitely on our radar. With the version 4 update to the Wii, it’s incredible. I know for myself, I’m doing a lot more WiiWare right now, now that I have the space to put stuff on there. It’s definitely something we are aware that first-person shooter fans like is being able to download maps, download weapons, download new skins. It’s great for developers, as it’s a steady, incremental revenue streams, and it’s great for players, as it extends the gameplay in new and meaningful ways. All the way around, we are keenly aware, and it’s definitely something to keep an eye out for what we have cooking in the future.

…We’re going to have some really cool announcements around E3 and we’re really excited to show off some our new tech.

Check out the full interview here (thanks CoffeewithChess!)