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Nobuo Uematsu talks about the old days of game music

by rawmeatcowboy
17 April 2009
GN 1.0 / 2.0

A portion of a Dtoid interview with Nobuo Uematsu…

DToid: Back in the days of the Nintendo, you created sounds exactly as the would sound to the user. Now, with CD quality music in games, do arrangers and orchestrators make your job any easier? Do you still feel like you have complete control in how the sound comes out in the end?

Uematsu: Now that I have more opportunity to help me out, like, if I’m working on something like jazz, I can ask a professional jazz musicians to arrange it. I’m not doing this because I want less work. I’m trying to expand the music.

Now it’s even better than before. Back in the day I would actually have to go somewhere to get someone to arrange it for me, and then get there to hear it. But it would be too late because it’s already being arranged. I can’t ask the person to change it. But now, because of technology, if I make something and ask somebody to arrange it, if I don’t like it, he gets it right back. I have better control now.

Full interview here