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GameCity Festival returns

by rawmeatcowboy
23 April 2009
GN 1.0 / 2.0

23rd April 2009. Nottingham, UK. It was always planned to be a trilogy, but today we are delighted to be able to announce that the GameCity festival has bowed to consumer demand and added an extra year onto its current run.

GameCity Squared will be taking place all across Nottingham City from 27 - 31 October, 2009. This year, the strategy is clear - having been given allegedly to organisers by the Sheriff of Nottingham himself - take the considerable virtues of previous events and amplify them, whilst simultaneously pruning out the rubbish bits.

With this mantra as their guide, 2009 promises to deliver the most audacious GameCity yet. Anchored around the entire Market Square of Nottingham City, through which 30,000+ members of the public pass every day, GameCity Squared is going to be the most accessible GameCity to date

In a direct response to the recent budget announcements, and in view of the economic downturn, GameCity is doing its part to ensure that the global financial meltdown doesn’t impede people’s ability to celebrate videogames. GameCIty Squared will be doing its part to raise the morale of the nation by making ALL EVENTS FREE*.

Last year Media Molecule wowed the audience with an intimate unstitching of Sackboy, Jonathan Coulton led 2000 zombies in a world-record-breaking undead singalong, Harmonix and SCEE launched the National Videogame Archive, Martin Hollis and David Doak gave a unique Directors commentary of Goldeneye 64 and David Jaffe didn’t even leave his desk to deliver his profanities. The 2009 programme will show no such restraint.

With the first stage of the new website now launched at www.gamecity.org, organisers are seeking to engage with developers, publishers and the public right now. “GameCity represents a unique platform for the games community to step up as an important part of contemporary culture”, said festival director Iain Simons, “We’d like to urge the developer and publisher community to get in touch with ideas, however improbable they might seem.”

GamesPress