Dear Reader:

You are viewing a story from GN 1.0 / 2.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Nibris ex-staffer says Sadness never really got anywhere

by rawmeatcowboy
12 May 2009
GN 1.0 / 2.0

A portion of an N-Europe interview with ex-Nibris staffer, Adam Artur Antolski…

N-E: Were differences among staff about the title the reason why the project has been delayed so much?

Antolski: Yes, for example, originally the game was supposed to take place in a fictionalized version of the city of Lviv [a large city in Ukraine], however, most of the scriptwriters thought that Lviv was too close to the civilization, that it wasn’t really isolated place, and that logically the heroine could just jump in the train and escape. Though others, including me, thought that it was the right place for horror movie: an old city, with classical, 18th Century buildings with lots of cultures inside, and therefore lots of myths and beliefs you could use. But, we changed it and now it is set in some nondescript woods and villages in Ukraine. Which is better, because you can create whatever you want, but it doesn’t have that illusion of visiting a real, existing place.

Full interview here

 
Pinball FX on Nintendo Switch