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Nintendo looking into 'Metafortress' protection to squash pirating, a solution that can't be blocked by firmware patches

by rawmeatcowboy
13 May 2009
GN 1.0 / 2.0

“I’ve been a game developer for 17 years. Every single game that I ever made was pirated. That gets to be distressing. It made it impossible to make games as a professional game developer. [Nintendo has] approved our technology at the highest level for Nintendo games. The engineering team has approved the technique. We take any DS game and inject a security scheme into the game itself. It turns each game into its own security system. Every time we apply it to a different game, it’s a different security system. What we’re really trying to do is make hackers take on a long, slow, manual job. There is no firmware patch that they can apply that will stop our protection — I can’t tell you why that is, though.” - Andrew Mclennan, CEO of U.K.-based Metaforic

Sounds like this guy may have the solution to all of Nintendo’s troubles. I mean, the idea behind the MetaFortress sounds great, but will it actually be able to deliver? I think in this situation, Mr. Mclennan may be underestimating just how tenacious the hackers are.

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