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Red Steel 2 to feature focus on destructible environments

by rawmeatcowboy
18 May 2009
GN 1.0 / 2.0

“The basic idea is that bashing things with a sword is fun. So we plan to have as much destructibility in the environments as we can. We’re also building a gameplay mechanic around destructible objects…..but I can’t say more than that at the moment.” - Lead game designer Roman Campos Oriola

I really love destructible environments in a game. I don’t like preset portions of a level that can be blown up, I like to walk up to things and destroy them. I wonder how in-depth Red Steel 2 will take its destructible nature.

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