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Red Steel review

by rawmeatcowboy
18 November 2006
GN 1.0 / 2.0

A portion of a GameSpot review…

5.5

Red Steel introduces a promising control scheme both for shooting thugs and for slashing them with samurai swords, but wraps it in a buggy, thoroughly unimpressive game.

The Good: Interesting take on first-person shooter controls; nice explosions and destructible environments.

The Bad: Clunky sword-fighting sequences slapped into the middle of all the shooting; inane story chock-full of painful dialogue and voice acting; numerous noticeable bugs and glitches.

Deux and I were playing Red Steel earlier, and discussing how well the game plays. Yes, it does have bugs, but we haven’t encountered anything that totally killed the game for us. I am not saying that we should let these bugs slide, but we are talking launch title here. On top of that, both of us agreed that Red Steel is just fun, and we continued to play a lot of it tonight. I picked up a PS3 and Resistance yesterday, but we spent waaaaaaaaay more time playing through Red Steel. The interactions with the controller, and the ideas behind the game just make it fun to play. Trust me, the game is not perfect, and I agree that it has glitches…but what is there shows promise and kept us coming back. I personally think that GameSpot is extra harsh just for the sake of being harsh.

Once again, I want to make it clear that bugs should never be an acceptable occurance in a game, but when you are talking about a launch title, I tend to be a little more forgiving.

Read the full review here