Dear Reader:
A look at early Banjo-Kazooie dev docs, designs ideas and more
#earlyBanjo was going to collect fruit on levels, not musical notes. He was also going to visit 5 'fruit houses'. pic.twitter.com/utsGDoG0MM
— Gregg Mayles (@Ghoulyboy) July 20, 2015
#earlyBanjo used a variety of balls for the bear's abilities. Kazooie didn't exist at this point. pic.twitter.com/WZrbDDrKbT
— Gregg Mayles (@Ghoulyboy) July 21, 2015
#earlyBanjo wasn't fully 3D, more 'semi-3D' viewed from a fixed camera. Closer to DKC, actually. See early Beach too! pic.twitter.com/GtoyNNWRsr
— Gregg Mayles (@Ghoulyboy) July 22, 2015
#earlyBanjo had a lot of DKC influences, as seen in the 'borrowed' baddy ideas and level based hub world layout. pic.twitter.com/n0avhaO8qh
— Gregg Mayles (@Ghoulyboy) July 23, 2015
Here's the control system for #earlyBanjo; a lot of it stayed the same but some things changed or were removed. pic.twitter.com/tn9mOVoxLV
— Gregg Mayles (@Ghoulyboy) July 25, 2015
We didn't do that much concept art for Banjo, but here is a lovely #earlyBanjo piece from @InTimsWorld. pic.twitter.com/TdpxNE9rKi
— Gregg Mayles (@Ghoulyboy) July 26, 2015
More #earlyBanjo control ideas. Bearhug? Tweeter? A whistle? pic.twitter.com/ypTqYzdFqs
— Gregg Mayles (@Ghoulyboy) July 28, 2015