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TLoZ: Tri Force Heroes - GREZZO's input, unused costumes, concept art & more

by rawmeatcowboy
23 November 2015
GN Version 5.0

- GREZZO did most of the work on making the levels, creating enemies, dealing with the user interface
- Nintendo took care of programming the main game systems and laying out the level concepts
- GREZZO and Ninendo held daily video conferences, even on days when they didn’t really have anything to discuss
- the teams even had little celebrations via video conferences after completing development milestones
- Aonuma, when playing the game with other staffers, gets rowdy and yells out directions
- costume ideas that didn't make the game include:

Stinky Costume: it would have kept enemies at bay thanks to its smell
Kansai Outfit: it would have put all the situation reports in the Kansai dialect
Emperor’s New Clothes: would have made your character naked to other players
Handsome Outfit: would have made you look handsome in pictures

Check out the full interview here

[Link]