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80s Overdrive dev explains why he chose 3DS for the project

by rawmeatcowboy
11 April 2016
GN Version 5.0

A portion of a Nintendon interview with Rafal Kemnitz, dev behind 80s Overdrive...

NintendOn: Why did you choose to develop the game for Nintendo 3DS? Do you think this hardware could express better your gaming vision?

Rafal Kemnitz: During our careers we developed a few 3ds/DS/DSi games… So maybe it’s a matter of experience and probably some kind of bond to this console that developed along the way. Second thing is… the screen perfect for pixel art game. They say more DPI is better, not here. You will get “pixel perfect pixelart” here.

[Link]