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Breath of the Wild learns from Skyward Sword's mistakes, fans of motion control will be sad, says Aonuma

by rawmeatcowboy
16 June 2016
GN Version 5.0

Coming from a Polygon interview with Eiji Aonuma...

"A lot of the fans that played Skyward Sword said that they were really bummed out that they couldn't find the hidden element of the game," Aonuma told Polygon. "A lot of the users, when they looked at the map, they said, 'OK, there's these places I can go, but how come I can't go over here?' A lot of Zelda fans are the type of people that really like to explore those hidden elements. I realized that creating this bigger world and letting them freely play may be the solution to all of that.

I've always thought that when creating a 3D game where it's easy for users to get lost, it's really important to tell the users what they need to do, but then, after creating this larger world, I realized that getting lost isn't that bad. Having the option to do whatever you want and get lost is actually kind of fun. I think fans that enjoy a more linear type of gameplay will also enjoy this type of gameplay.

Fans that enjoyed the motion controls in Skyward Sword may actually be a little bit disappointed playing this game."

[Link]
 
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