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Atlus explains how SMT X Fire Emblem turned into Tokyo Mirage Sessions #FE

by rawmeatcowboy
25 June 2016
GN Version 5.0

A portion of a Siliconera interview with Atlus producer Shinjiro Takada...

S: How did Shin Megami Tensei X Fire Emblem evolve into Tokyo Mirage Sessions #FE?

Shinjiro Takada, Producer at Atlus: At the initial stages of planning, we had trouble figuring out how to express the essence of both games. But then we set the policy of capitalizing on the strengths of Atlus, and decided on the basics of a modern-day RPG. We then picked the entertainment industry as something to differentiate it from previous RPGs. That set the general direction.

S: Did Atlus and Nintendo experiment with a strategy RPG based game? What ideas did Nintendo suggest to Atlus during development? What ideas worked and what ideas didn’t work?

Hitoshi Yamagami, Producer at Nintendo: At the initial planning stage, we were trying to create an SLG (strategy simulation game). However, when we tried to create a strategy simulation game with characters from FE, it ended up looking just like the original FE, and it was hard to differentiate it. So six months into development, we changed direction, based on our suggestion to “think of an RPG that capitalizes on the strengths of Atlus”. That is how the game system was achieved.

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