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Yooka-Laylee devs talk Kickstarter & fan pressure, game difficulty

by rawmeatcowboy
22 September 2016
GN Version 5.0

Coming from a GamesRadar interview with editorial director Andy Robinson and Rare veteran Chris Sutherland...

On the Kickstarter and fan pressure

CS: “When we started out. We thought, ‘Oh, it’ll be a small number of people, it’s mainly for us and we just need to fund it.’ Now we’re very much aware of at least 80,000 people who are going to be very, very cross if we don’t get this right.”

AR: “It’s inevitable that fans will have certain expectations because of who a lot of the key members of the team are, and what they’ve worked on [such as the Banjo-Kazooie games and Conker’s Bad Fur Day]. We do feel a duty – a lot of people will have backed us because they were expecting a spiritual successor. But we also want to do something new.”

CS: “If it wasn’t for the Kickstarter, there would be a game, but it would be a much, much smaller game. Much more compact.”

On game difficulty

AR: “We’re in a beautiful renaissance for development now, where there’s lot of different sizes of games and studios and you can make games for lots of audiences. Hopefully, the expandable worlds are a means to appeal to everyone – there’s a lot of challenge in there for the people who do want to collect everything and expand all the worlds, but it also allows us to make worlds that appeal to a newer audience.”

Full feature here

 
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