Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Miyamoto, Aonuma on Zelda: BotW - secret mechanic, game pacing, supporting cast & more

by rawmeatcowboy
01 February 2017
GN Version 5.0

- Aonuma knew it would be hard to predict where the player would start in this game, since you're free to roam
- Aonuma implemented a secret idea to get around this, which he came up with over 20 years ago
- Miyamoto says Skyward Sword may have been a little slow due to the character development and relationships built up
- Breath of the Wild takes a different approach and lets you hop right into the game and discover story as you go
- the dev team tried to redefine what Zelda is with Breath of the Wild
- in this game, both Link and Zelda are tasked with saving the world
- Zelda also has to make sure the kingdom is safe, since she's a Princess
- characters seen in the trailer are companions that will help Link on his journey
- the support you get is actually a bit mysterious
- the world is filled with monsters, so Link can't be the only one trying to take them on
- people will ask Link for help, and if he completes the task given to him, Link will get rewards like items
- during development, there were scenes where tons of people were standing around or villagers were wandering at night
- Nintendo reworked things so characters have their own lives
- register the horses you ride at stables
- stables also serve as crossroads where people come and go
- meet new characters and exchange info at stables
- some horses are stronger and tougher to tame, while others are easier
- lots of attention was paid to finer details, even going down to the sound of a horse's hooves
- Miyamoto feels they may have told too much of the story in the beginning of Skyward Sword, which held people back
- the team wanted to let people experience riding a horse in Breath of the Wild early on

 
Pinball FX on Nintendo Switch