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Aonuma/Miyamoto discuss the importance of story in Zelda: Breath of the Wild

by rawmeatcowboy
15 February 2017
GN Version 5.0

Check out the video interview here

- Miyamoto knows people think he believes story isn't necessary, but he believes his feelings were misconstrued
- the story is there to give the big world some substance
- this helps guide the protagonist in what they should be doing
- when the story is too strict, it means you can only follow a certain path
- there's also the issue of when setting up the story takes up so much time, and you just want to get into the gameplay
- that is not the case with Breath of the Wild
- Aonuma also feels similarly about the story
- when it came to Ocarina of Time, it was important to have a more detailed story as a way to meet the characters
- aside from gameplay itself, Aonuma does believe story is an important factor
- Miyamoto says that with Breath of the Wild, every player has their own story they can experience
- Aonuma once again brings up the secret idea he's implemented in Breath of the Wild, which he's had brewing for 20 years
- this ties together the open world nature of the game, as well as the detailed story elements
- the player can certainly miss a lot of story elements if they want to, or if they don't hunt them out
- they storyline will connect with the final goal, and it's important

 
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