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David Wise on the struggles of composing for the NES, says working with Nintendo is a huge highlight of his career

by rawmeatcowboy
05 April 2017
GN Version 5.0

Coming from a Eurogamer interview with David Wise...

"The NES was very much a glorified doorbell. Three channels for music and a noise channel that wasn't particularly glorious. The job became about making things sound as nice as possible with the limited hardware we had - which is very difficult when you only have plinky, plonky sounds.

"It was very hard. There was a lot of planning involved, trying to work out what we needed to do to make the best use of a tune. With such limited resources, you had to very carefully choose how you were going to represent something. Then again, in some ways it was easier because you knew it would all be done quickly. But I do prefer the freedom and the nice sounds we have to play with today. It's very empowering compared to that glorified doorbell."

Wise also had some very high praise for his time spent working to score Nintendo games;.

"I loved working on Nintendo titles. I feel very privileged to have worked with such a great developer of video games. It's very inspiring, so for me that's a huge highlight."

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