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Syberia 3 devs discuss the process of bringing the game to Switch, considering exclusive features

by rawmeatcowboy
08 April 2017
GN Version 5.0

A portion of a Wccftech interview with Elliot Grassiano, VP game production at Microïds...

W: Earlier this year, it’s been confirmed that Syberia 3 is also releasing on Nintendo Switch. How’s working with Nintendo and what do you think of the console so far?

EG: The Nintendo Switch perfectly integrates into Nintendo’s DNA, to which innovation and gameplay were always preferred to console’s performances. Nintendo Switch is finally the console players were waiting for: it is a good mix between mobility and home consoles. We share the same vision of video games than Nintendo, we want to develop games that are capable of seducing as much casual as hardcore gamers, so it was natural for us to develop our main titles on this new platform.

In the past, we already worked with Nintendo by developing games on Nintendo DS and Nintendo 3DS. So, we already know Nintendo’s processes. As you might have noticed, during Nintendo’s announcement last January about Nintendo Switch, third parties’ publishers strongly support this new console by developing their main titles such as FIFA or Skyrim on it. There is also a huge desire from Nintendo to support third parties’ publishers – whether they are worldwide famous or not – by providing them all required resources.

W: Will there be Switch exclusive features, like HD Rumble support? Did you have to substantially lower graphics settings and resolution for this version of the game?

EG: We are working on a faithful port of Syberia 3, it was important for us to offer mobility to players, to allow them to embody Kate Walker wherever they want. We are thinking about a specific development on Nintendo Switch with new features, including HD Rumble support. We will use the best of this console to offer an unforgettable experience for players.

[Link]